Tiedostot | |
With added air assets and two more bots per map (30 to 32), I have stretched the stability boundaries with this mod expecting patch 1.03 to be released by now. Anyhow I dearly hope that 1.03 will fix many needed things so decent COOP play may have a chance. Anyhow please accept profuse apologies for DICE's dodgy coding that we all have to live with that is beyond my control | - Mods done to fresh 1.02 patched files |
This will be the final version as there is no further potential for these beyond this point. Adding more features only made the maps badly unstable. Major differences to V1: | I took the 16 player single player maps, upped them to 30 bots, overlayed 32 or 64 player boundaries to open up space (except for one), then added control points and equipment close to the perimeter of the 16 player pathing mesh resulting in a whole new experience. For the flyboys, where practicable I also added missing aircraft to the airfields even though spawn points were not necessarily close by. |